capital = 1622
oob = "BEF_2275"

set_technology = {
	basic_supply_transport_tech = 1
	infantry_tech_level_tribal = 1
	infantry_tech_level_settler = 1
	infantry_tech_level_scientific = 1
	support_tech_level_tribal = 1
	support_tech_level_settler = 1
	support_tech_level_scientific = 1
	special_forces_tech_level_tribal = 1
	special_forces_tech_level_settler = 1
	special_forces_tech_level_scientific = 1
	#power_armour_tech_level_tribal = 1
	#power_armour_tech_level_settler = 1
	#power_armour_tech_level_scientific = 1
	vehicles_tech_level_tribal = 1
	vehicles_tech_level_settler = 1
	#vehicles_tech_level_scientific = 1
	robotics_tech_level_tribal = 1
	robotics_tech_level_settler = 1
	#robotics_tech_level_scientific = 1
	air_tech_level_tribal = 1
	air_tech_level_settler = 1
	#air_tech_level_scientific = 1
	naval_tech_level_tribal = 1
	naval_tech_level_settler = 1
	naval_tech_level_scientific = 1
	tools_tech_level_tribal = 1
	tools_tech_level_settler = 1
	#tools_tech_level_scientific = 1
	habitation_tech_level_tribal = 1
	habitation_tech_level_settler = 1
	#habitation_tech_level_scientific = 1
	exploitation_tech_level_tribal = 1
	exploitation_tech_level_settler = 1
	#exploitation_tech_level_scientific = 1
	electronics_tech_level_tribal = 1
	electronics_tech_level_settler = 1
	electronics_tech_level_scientific = 1
	tribal_civilization = 1
	settled_civilization = 1
	tool_engineering = 1
	standard_weaponry_tech = 1
	melee_weaponry_tech_1 = 1
	support_weaponry = 1
	demolitions_weaponry_tech = 1
	fireteam_weaponry_tech = 1
	anti_tank_equipment_tech_1 = 1
	bike_tech_1 = 1
	raider_reckless_aggression = 1
	military_heritage_unlock_tech = 1
	electronic_engineering = 1
	electronic_engineering_1 = 1
	electronic_engineering_2 = 1
	communication_engineering = 1
	communication_engineering_1 = 1
	spec_ops_equipment_tech_1 = 1 
	spec_ops_equipment_tech_2 = 1
}

if = {
	limit = {
		has_dlc = "Man the Guns"
	}
	set_technology = {
		nautics_tech_1 = 1
		waterproof_sealing_tech = 1
		
		
		light_navy_hull_tech_1 = 1
		light_navy_hull_tech_2 = 1
		light_navy_hull_tech_3 = 1
		light_navy_hull_tech_4 = 1
		medium_navy_hull_tech_1 = 1
		medium_navy_hull_tech_2 = 1
		medium_navy_hull_tech_3 = 1
		medium_navy_hull_tech_4 = 1
		heavy_navy_hull_tech_1 = 1
		heavy_navy_hull_tech_2 = 1
		heavy_navy_hull_tech_3 = 1
		heavy_navy_hull_tech_4 = 1
		naval_invasion_tech_1 = 1
		naval_invasion_tech_2 = 1
		naval_invasion_tech_3 = 1
		
		naval_module_tech = 1
		naval_support_module_tech = 1
		naval_detection_module_tech_2 = 1
		naval_storage_module_tech_1 = 1
		naval_fire_protection_tech_1 = 1 
		
		naval_armour_tech_1 = 1
		naval_armour_tech_2 = 1
		naval_armour_tech_3 = 1
		
		naval_subsurface_module_tech_1 = 1
		naval_subsurface_module_tech_2 = 1
		
		naval_light_weapon_module_tech_1 = 1
		naval_light_weapon_module_tech_2 =1
		naval_light_weapon_tech_1 = 1
		
		naval_medium_weapon_module_tech_1 = 1
		naval_medium_weapon_module_tech_2 = 1
		naval_medium_weapon_tech_1 = 1 
		
		naval_heavy_weapon_module_tech_1 = 1
		naval_heavy_weapon_module_tech_2 = 1 
		naval_heavy_weapon_tech_1 = 1
		
	}
}
if = {
	limit = {
		NOT = { has_dlc = "Man the Guns" }
	}
	set_technology = {
		nautics_tech_non_mtg_1 = 1
		light_navy_hull_tech_non_mtg_1 = 1
		waterproof_sealing_tech_non_mtg = 1
		naval_invasion_tech_non_mtg_1 = 1
	}
}

set_stability = 0.40
set_war_support = 0.5
set_research_slots = 3
set_country_flag = no_generic_advisor
set_country_flag = no_generic_chief
set_country_flag = no_generic_high_command

set_variable = { never_return_stolen_territory = 1 }

recruit_character = BEF_JAMES_WESSEX
recruit_character = BEF_ALBERT_LINCOLN
recruit_character = BEF_GEORGE_YORK
recruit_character = BEF_JAMES_BISHOP
recruit_character = BEF_HARRY_SMUTS
recruit_character = BEF_PETER_LEEDS
recruit_character = BEF_JOHN_REYNOLDS
recruit_character = BEF_WILLIAM_HARRAGATE
recruit_character = BEF_HENRY_UXBRIDGE
recruit_character = BEF_SALLY_OLIVER
recruit_character = BEF_sister_charlotte

set_politics = {
	ruling_party = ruler
	elections_allowed = no
}

set_popularities = {
	people = 1
	elites = 9
	intellectuals = 2
	ruler = 88
}
add_manpower = 2000

set_convoys = 50

add_ideas = {
	the_kings_navy
	the_british_grenadiers
	across_the_pond
	king_william_vi
}


if = {
	limit = { has_dlc = "Man the Guns" }
create_equipment_variant = {
	name = "Heavy Ship"
	type = ship_hull_heavy_4
	parent_version = 1
	role_icon_index = 1
	name_group = ENG_HEAVY
	modules = {
		fixed_ship_command_slot = ship_command_module_3
		fixed_ship_engine_slot = heavy_ship_propeller_module
		fixed_ship_battery_slot = ship_heavy_weapon_module_2
		fixed_ship_detection_slot = ship_detection_module_2
		fixed_ship_armour_slot = heavy_ship_armour_module_3
		fixed_ship_point_defense_slot = ship_medium_weapon_module_3
		fixed_ship_communication_slot = ship_communications_module_3
		front_1_custom_slot = heavy_ship_subsurface_module_2
		front_2_custom_slot = ship_heavy_weapon_module_2
		mid_1_custom_slot = heavy_ship_propeller_module
		mid_2_custom_slot = ship_heavy_weapon_module_2
		rear_1_custom_slot = ship_detection_module_2
		rear_2_custom_slot = ship_heavy_weapon_module_2
	}
}
create_equipment_variant = {
	name = "Destroyer"
	type = ship_hull_medium_4
	parent_version = 1
	role_icon_index = 1
	name_group = ENG_MEDIUM
	modules = {
		fixed_ship_command_slot = ship_command_module_3
		fixed_ship_engine_slot = medium_ship_propeller_module
		fixed_ship_battery_slot = ship_medium_weapon_module_3
		fixed_ship_detection_slot = ship_detection_module_2
		fixed_ship_armour_slot = medium_ship_armour_module_3
		fixed_ship_point_defense_slot = ship_light_weapon_module_2
		front_1_custom_slot = medium_ship_subsurface_module_2
		front_2_custom_slot = ship_medium_weapon_module_3
		mid_1_custom_slot = medium_ship_propeller_module
		rear_1_custom_slot = ship_detection_module_2
		rear_2_custom_slot = ship_medium_weapon_module_3
	}
}
}